Tiger Shark — Year 6 SATs Practice

Year 6 SATs practice tests children actually want to do.

Tiger Shark turns KS2 SATs revision into games children look forward to. It adapts as your child plays, so questions get harder when they're ready and ease off when something's tricky. Short SATs-style tests in maths, English grammar, spelling and reading, plus times-table games, with instant feedback and a shark called Cosmo cheering every right answer.

Free. Made for Android phones and tablets.

Designed by teachers and aligned to the national curriculum.
The Tiger Shark home screen: five painted subject tiles, with Cosmo the shark wearing a wizard hat beside his pet pufferfish

Everything Year 6 SATs is tested on

Five subjects, thousands of original questions, one friendly shark.

Maths

Arithmetic and reasoning that learns your child's strengths and weaknesses, quietly serving more of what needs practice.

English

Grammar and punctuation in real SATs styles — and the more your child plays, the better it targets their tricky spots.

Spelling

The app reads each word aloud in a clear British voice — a proper spoken spelling test, no adult needed — and adapts to the words your child finds hardest.

Reading

Hundreds of original passages: Ada Lovelace, Amelia Earhart, black holes, dinosaurs, Ancient Greece, glowing sea creatures — plus stories and poems.

Times Tables

Six fast arcade games that quietly target the facts each child finds hardest.

It meets your child where they are

Every child arrives at Year 6 with different gaps. Tiger Shark finds them without anyone having to say so out loud.

Start here

It offers the Year 6 question first

No placement test, no quiz about what they can already do. The app simply asks the question a Year 6 child is expected to answer, and watches what happens.

If it's too hard

It quietly steps back a year

Struggle with the Year 6 fractions question and the Year 5 one comes next — then Year 4, then Year 3, until the ground is firm. Nothing announces it. There is no "you got this wrong" screen and no level to be demoted from.

As it clicks

It climbs back up

Once a topic is secure the app stops asking and moves the effort somewhere it is needed. A topic your child finds hard comes round several times more often than one they have already mastered.

34 skills are laddered this way across maths, from Year 3 to Year 6 — fractions, place value, measures, geometry and the rest.

How much is actually in it

Questions are generated fresh each time, not drawn from a fixed list — so the numbers below are floors, not ceilings.

244
maths question generators
across 186 curriculum topics
56
English generators
grammar, punctuation, vocabulary
1,164
spelling words
every one read aloud
235
reading passages
1,175 questions on them
60,000+
different questions
counted in a single sample run
265
mini-lessons
shown when an answer goes wrong
6
times-table games
2s to 12s, or all of them at once
0
ads, accounts or trackers
and no cost, ever

Built for families, not for data

Works offline

Install once, revise anywhere — no connection needed, ever.

No ads. No accounts. No tracking.

Nothing your child does ever leaves the device. That's the whole privacy policy, really.

Designed by teachers

Every question written to the national curriculum, the way it's actually taught in class.

Shows you where to focus

The progress page turns practice into a simple picture: what's mastered, what needs work.

Have a look around

A long multiplication laid out in a grid with a number pad beside it
Maths — long multiplication you work through, not just type
A maths question asking which shapes have two pairs of parallel sides, with six shapes to tap
Maths — shape and reasoning questions you tap, not type
A grammar question with a grid for ticking whether each sentence is a statement, question, command or exclamation
English — grammar in real SATs question styles
A grammar question asking which sentence is in the present perfect tense
English — tenses, clauses and punctuation, question by question
The Shark Strike game, with a shark chasing fish carrying possible answers to six times eleven
Times tables — tap the right fish before it swims off
The Octopus Codebreaker game, typing the missing factor to unlock an underwater door
Times tables — crack the code by finding the missing factor
A biography of Ada Lovelace with a comprehension question alongside it
Reading — original passages with SATs-style questions
A non-fiction passage about great white sharks with a comprehension question alongside it
Reading — meet Ada Lovelace, great whites and more

Questions?

How progress works, sound help, multiple children on one device — it's all in the FAQ.

Get it on Google Play Read the Help & FAQ